Links for on-line documents:
1. OpenGL on-line manual (a *.tar.gz file of many
*.html files)
2.
GLUT on-line manual ("http://www.opengl.org/resources/libraries/glut/spec3/spec3.html")
Links for downloading the OpenGL related packages (you need both 1. and 2. below; 3.
is actually included in Microsoft Visual C++ and Windows SDK and is thus not needed
(see Compilation and Installation Instructions for OpenGL below):
1. GLUT 3.7 ("glut-3.7.6-bin.zip")
2. GLEW 1.5.1 ("glew-1.5.1-win32.zip")
3. "opengl95.exe" (OpenGL source code for Windows)
Links for OpenGL Information:
"http://www.opengl.org/"
"http://www.sgi.com/products/software/opengl/"
Software Engineering Lab (RH 223) Open Hours: 9am--6pm Monday to Friday (closed on holidays).
TA: Cheng-Yuan Chen (Email: cchen13@students.poly.edu. Office Hours: by e-mail appointment).
* Announcement (5/2/12): The deadline of HW4 has been extended to Monday 5/14, 12 noon. Please send your HW4 submission by email to the TA Cheng-Yuan Chen (cchen13@students.poly.edu) by the deadline.
* Announcement (5/2/12): The scope of the Final Exam starts from Hidden Surface Removal (the second topic on 2/29 in the syllabus) to Programmable Shaders (the topic on 4/25 in the syllabus), inclusive. The format will be similar to the Midterm Exam.
Syllabus: (.ps file) and (.pdf file)
Compilation and Installation Instructions for OpenGL
Handout: example.cpp --- Example Program for Basic OpenGL Program Structure
Handout: checker-handout.c --- Sample Program for Basic Texture Mapping in OpenGL
Last update: 5/3/12.