Computer & Information Science Department   Polytechnic University

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Global 3D visibility and line geometry

Xavier Goaoc
LORIA (INRIA Lorraine, France)


Friday, Oct. 7, 11:00am
LC 102, Brooklyn Campus, Polytechnic University

 

Abstract      

        Visibility problems arise in various application fields in computer science, in particular in image synthesis where computing whether two points or two surfaces are mutually visible is a common task. Occlusions among opaque 3D objects are usually very complex. Thus, the existing methods to solve 3D visibility problems are commonly approximate and constitute, efficiency-wise, the bottleneck of many applications, for example in global illumination algorithms such as radiosity. A so-called ``global approach'' to these problems emerged in the last decade. It amounts to pre-computing most of the visibility information and to organizing it in a data structure that can then be efficiently queried to solve different problems. This approach raises several issues. We need (i) a meaningful estimation of the amount of visibility information contained in a scene, (ii) to design efficient algorithms to compute this information and (iii) to make sure that these algorithms handle geometric input in arbitrary degenerate position in a correct way -- a task which is always difficult in geometric computing. I will present recent progress on these questions obtained by studying the geometry and combinatorics of particular sets of lines in space.

      For further information please contact Hervé Brönnimann (hbr at poly.edu)